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Posts (page 57)

  • How to Integrate Protobuf With Cmake? preview
    3 min read
    To integrate protobuf with CMake, first ensure that you have protobuf installed on your system. Then, in your CMakeLists.txt file, you will need to add the following lines:Find the Protobuf package using the find_package() command specifying the required version of protobuf.Use the protobuf_generate_cpp() command to generate C++ code from your .proto files.Include the generated files in your project with the include_directories() command.

  • How to Build And Add A Dependency Library In Cmake? preview
    5 min read
    To build and add a dependency library in CMake, you first need to download the source code for the library you want to use. Next, you need to create a CMakeLists.txt file in the root directory of your project. In this file, use the "add_subdirectory" command to include the source code of the dependency library.After including the source code of the dependency library, you can use the "target_link_libraries" command to link your project with the library.

  • How to Use Import Library From Build Dir In Cmake? preview
    4 min read
    In CMake, to use an imported library from the build directory, you can follow these steps:First, specify the location of the library in the build directory using the find_library() command. This command looks for a library within the build directory. Once the library is found, you can create an imported library target using the add_library() command with the IMPORTED and GLOBAL arguments. This will create a new imported library target that can be used in your project.

  • How to Change Cmake Linking Order? preview
    3 min read
    When linking libraries in a CMake project, the order in which the libraries are listed can be important. By default, CMake will link libraries in the order they are listed in the target_link_libraries() command. However, if you need to change the linking order, you can do so by specifying the libraries in the order you want them to be linked.To change the linking order, simply rearrange the library names in the target_link_libraries() command.

  • How to Specify Package Location In Cmake File? preview
    6 min read
    In CMake, you can specify the location of a package by setting the CMAKE_PREFIX_PATH variable. This variable should be set to the directory where the package is installed. Alternatively, you can use the find_package() function and pass the path to the package as an argument. This will tell CMake where to look for the package when configuring the project.

  • How to Get Filename Of Current File For Cmake? preview
    2 min read
    To get the filename of the current file in CMake, you can use the CMAKE_CURRENT_LIST_FILE variable. This variable contains the full path to the CMake script file that is currently being processed. You can access the filename of the current file by using the FILENAME component of the CMAKE_CURRENT_LIST_FILE variable. For example: message("Current file name: ${CMAKE_CURRENT_LIST_FILE}") This will print out the full path of the current CMake script file being processed.

  • How to Use Cmake In A Virtual Environment? preview
    5 min read
    To use CMake in a virtual environment, you first need to create a virtual environment using a tool like virtualenv or conda. Once your virtual environment is activated, you can install CMake using a package manager like pip or conda. Then, you can run CMake commands as you would in a regular environment, but they will only affect the virtual environment's dependencies and not the system-wide installation.

  • How to Specify Python Package In Cmake? preview
    5 min read
    To specify a Python package in CMake, you can use the FindPython module in CMake to locate the Python interpreter and its libraries. Once Python is found, you can use the find_package command to include the package in your CMake project. This will allow you to use Python code within your CMake project and interact with Python modules and packages. Remember to set the Python_ADDITIONAL_VERSIONS variable if you need to target a specific version of Python.

  • How to Set the Environment Variables In Cmake? preview
    5 min read
    To set environment variables in CMake, you can use the set command with the ENV argument. For example, you can set the MY_VARIABLE environment variable to a specific value by using set(ENV{MY_VARIABLE} "value"). You can also specify multiple environment variables by using multiple set commands with different variable names. These environment variables will be available to the CMake scripts and any processes that are spawned by CMake during the build process.

  • How to Add_dependencies Between Projects In Cmake? preview
    5 min read
    To add dependencies between projects in CMake, you can use the target_link_libraries() function. This function specifies libraries or targets that should be linked to a specific target during the build process. This allows you to define dependencies between different projects within your CMake configuration.For example, if you have a project A that depends on project B, you can use target_link_libraries(targetA PUBLIC targetB) to specify that project A depends on project B.

  • How to Include Third Party Tools With Cmake? preview
    5 min read
    To include third party tools with CMake, you first need to locate the third party tool that you want to include in your project. Once you have identified the tool, you can either download the source code or an already built binary of the tool.Next, you need to specify the location of the third party tool in your CMakeLists.txt file.

  • How to Build A Python Extension Module With Cmake? preview
    5 min read
    To build a Python extension module with CMake, you first need to create a CMake file that defines the module's build settings and dependencies. This file should include directives to find the Python interpreter and include directories, as well as any external libraries or headers that your module depends on.Next, you will write the C or C++ code for your extension module. This code will implement the functionality of your module and define any Python bindings using the Python C API.