Posts (page 141)
- 5 min readConnect 4 is a classic two-player game, where the objective is to be the first player to get four of your colored discs in a row - either vertically, horizontally, or diagonally. The game board consists of a grid that is 7 columns wide and 6 rows tall. Players take turns dropping their colored discs into the columns, causing them to fall to the lowest available space in that column.
- 4 min readTo implement methods for a struct in Rust, you need to define the methods within an 'impl' block for the struct. Inside the 'impl' block, you can define functions that take 'self' as a parameter, which allows you to access and modify the struct's data. Methods can either be defined as 'self', '&self', or '&mut self' depending on whether you want to take ownership of the struct, borrow it immutably, or borrow it mutably.
- 5 min readTo start a game of Hungry Hungry Hippos, each player should choose a colored hippo to control. Place the game board in the center of the playing area and evenly distribute the marbles around the board. Once everyone has chosen a hippo, someone should shout "Go!" to begin the game. Players will simultaneously use the lever on their hippo to make it chomp down and collect as many marbles as possible. The game continues until all the marbles have been gathered.
- 7 min readIn Rust, a struct is a custom data type that allows you to combine multiple variables into a single unit. Structs are similar to classes in other programming languages and can be used to represent complex data structures.To define a struct in Rust, you use the struct keyword followed by the name of the struct and a list of fields inside curly braces. Each field has a name and a data type, separated by a colon.
- 4 min readIn Sorry!, players move their pawns based on the number rolled on the dice. Each player takes turns rolling the dice and moving one of their pawns accordingly. Players can move their pawns forward along the track in a clockwise direction.Players have the option to start a pawn out of the starting area with a roll of 1 or 2 before moving any other pawns. Pawns can only move out of the starting area with an exact roll of the dice.
- 4 min readPattern matching is a powerful feature in Rust that allows you to destructure complex data structures and perform different actions based on the pattern of the data.To use pattern matching in Rust, you can use the match keyword followed by a series of patterns and corresponding actions. The match statement compares a value against a series of patterns and executes the code associated with the first matching pattern.
- 5 min readChutes and Ladders is a classic board game in which players move their game pieces along a path based on the roll of a die. To set up the game, place the game board on a flat surface where all players can easily reach it. Each player chooses a game piece and places it at the starting point on the game board.The youngest player typically goes first, rolling the die and moving their game piece the corresponding number of spaces along the path.
- 5 min readIn Rust, error handling is done using the Result enum, which has two variants: Ok, representing a successful result, and Err, representing an error. When a function can potentially fail, it returns a Result type with the desired return type as the Ok variant and an error type as the Err variant.To handle errors, you can use the match statement to check if the result is Ok or Err and handle each case accordingly.
- 3 min readCandy Land is a classic board game that is easy to play and fun for all ages. To play the game, each player chooses a gingerbread playing piece and places it on the starting space of the board. Players then take turns drawing colored cards from a deck and moving their playing piece to the next space on the board that matches the color on the card. If a player lands on a special space, such as a lollipop or a gumdrop, they can move ahead to the corresponding space on the board.
- 3 min readIn Rust, loops are implemented using the loop, while, and for keywords. The loop keyword is used to create an infinite loop, which can only be exited using a break statement. The while keyword is used to create a loop that continues as long as a specified condition evaluates to true. The for keyword is used to create a loop that iterates over a range or collection of items.To use a loop in Rust, you can simply write the keyword followed by the loop condition or block of code to be executed.
- 6 min readIn Rust, if statements are used to execute certain blocks of code based on a given condition. The syntax for an if statement in Rust is quite similar to other programming languages, with the keyword "if" followed by a condition in parentheses and the code block to be executed if the condition is true enclosed in curly braces. Optionally, you can also include an "else" block to specify code that will be executed if the condition is false.
- 3 min readIn Rust, you can define a function by using the fn keyword followed by the function name, parameters (if any), return type (if any), and the function body enclosed in curly braces. You can define a function at the global scope or within a module.Here's an example of defining a simple function in Rust: fn add(x: i32, y: i32) -> i32 { x + y } fn main() { let result = add(3, 5); println.