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  • How to Update Image In Postgresql Using Python? preview
    6 min read
    To update an image in PostgreSQL using Python, you first need to establish a connection to the database using the psycopg2 library. Then you can use a SQL query to update the image data in the database. This query will typically involve specifying the table and columns to update, as well as the new image data to be inserted.You can read the image data from a file using Python's built-in file handling functions or by using a library like PIL (Python Imaging Library).

  • How to Keep Drawing on Canvas When Scrolling? preview
    4 min read
    To keep drawing on canvas when scrolling, you can use JavaScript to track the scroll position and adjust the position of the drawing accordingly. You can store the scroll position in variables and update the drawing position based on the current scroll position. This way, the drawing will stay in place on the canvas even when the user scrolls the page. You can also use event listeners to listen for scroll events and update the drawing accordingly.

  • How to Make A Trigger Before Insert In Postgresql? preview
    5 min read
    To create a trigger before insert in PostgreSQL, you first need to define the trigger function that will be executed before the insert operation. This function can contain any logic or operations you want to perform before the actual insertion of data into the table.Next, you need to use the CREATE TRIGGER statement to define the trigger and specify that it should be executed before an insert operation on the table.

  • How to Add Local Image Of Project Folder In Canvas? preview
    6 min read
    To add a local image from your project folder in Canvas, you can use the createImage() function in p5.js. First, make sure the image file is located in the same directory as your sketch file. Then, use the preload() function to load the image before the sketch starts. Inside the preload() function, use the createImage() function to create a new image object and assign it to a variable. Use this variable to display the image on the canvas by calling the image() function in the draw() function.

  • How to Use Trunc() Function In Postgresql? preview
    4 min read
    The TRUNC() function in PostgreSQL is used to truncate a number to a specified number of decimal places. This function takes two arguments - the number to be truncated and the number of decimal places to retain.For example, if we have a number 5.6789 and we want to truncate it to 2 decimal places, we would use the TRUNC() function like this: SELECT TRUNC(5.6789, 2); This would return the value 5.67.

  • How to Make Canvas Shape Circle? preview
    4 min read
    To make a canvas shape a circle in a drawing or painting, you can start by first drawing a circle with a pencil or chalk on the canvas. Use a compass to make a perfectly round circle if needed. Once you have the outline of the circle on the canvas, you can then begin to fill it in with paint or other materials of your choice. Pay attention to the edges of the circle to ensure they are smooth and even.

  • How to Make A Fake Postgresql Connection In Python? preview
    7 min read
    To create a fake PostgreSQL connection in Python, you can use the psycopg2 module and the fake2db library. First, you need to install the psycopg2 module by running pip install psycopg2 in your terminal. Next, install the fake2db library by running pip install fake2db.Then, you can create a fake PostgreSQL connection using the following steps:Import the necessary libraries: import psycopg2 from fake2db import connect Create a fake psycopg2.

  • How to Make A Ctrl+Z Keyboard Event In A Canvas? preview
    4 min read
    To create a ctrl+z keyboard event in a canvas, you first need to add an event listener to the canvas element that listens for keydown events. Inside the event listener function, you can check if the combination of keys pressed is ctrl+z by checking if the event.ctrlKey and event.key properties match "z". If the condition is met, you can then write the logic to undo the last action in your canvas drawing.

  • How to Insert Multiple Rows In Postgresql Using Python? preview
    6 min read
    To insert multiple rows in PostgreSQL using Python, you can use the executemany() method provided by the psycopg2 module. This method allows you to execute a SQL query multiple times with different sets of parameters in a single call. You can pass a list of tuples, where each tuple represents a row of data to be inserted into the database table. The executemany() method will execute the SQL query for each tuple in the list, inserting multiple rows at once.

  • How to Draw Multiple Circles In Canvas? preview
    7 min read
    To draw multiple circles in canvas, you can use a loop to create and draw each circle. The basic steps are as follows:Create a canvas element in your HTML file.Get the 2D rendering context of the canvas using JavaScript.Use a loop to create multiple circles with different x and y positions, radii, and colors.Use the context's 'beginPath()' method to start a new path for each circle.Use the 'arc()' method to create a circular path for each circle.

  • How to Use Foreach In A Postgresql Loop? preview
    4 min read
    To use foreach in a PostgreSQL loop, you can create a loop using the LOOP statement and then iterate through a set of elements using the FOREACH statement. Within the loop block, you can perform actions or calculations on each element in the set. This can be useful for iterating through rows in a table, or for performing operations on elements in an array. Remember to close the loop with the END LOOP statement once you have completed all the necessary iterations.

  • How to Render Image on Canvas? preview
    7 min read
    To render an image on a canvas element in HTML, you can first create a canvas element in your HTML file with a specific width and height. Then, you can use JavaScript to get the 2D drawing context of the canvas and load the image using the new Image() method in JavaScript. You can then use the drawImage() method of the canvas context to render the image onto the canvas at a specified position.